Train Simulator NEXT
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    The Object Editor
    In This Topic

    The object editor is the central Editor to import and edit 3D resources.

    The abbreviation for the object editor is OE. It is also referenced as a shape editor.

    Objects are named as shapes.

    Design of the user interface

    OE_Overview.png

    The modes of the object editor

    Each mode has its panel. So if you work with a mode, it has its mode panel.

    The object editor provides these modes:

    Symbol Mode panel What to do here
    Anchor panel Anchors describe specific points for a shape, i. e., for wire connections. You can assign, change and remove anchors for the object in this Mode.
    Animation panel

    Control, review (and set) animation layers for shapes.

    This Mode will be reviewed and changed in one or two weeks.

    There is no change to the internal data: so you can use the tool as given.
    Base panel (Start) The base panel is the central place to import resources, to change the scene and to set basic properties for your scene and shape.
    Camera panel Assign, change and remove cameras of your shape.
    Environment panel Change the appearance of your scene in this panel.
    Lens flare panel Set the binding information for lens flares.
    Light panel Assign, change and remove lights of your shape.
    Material panel Change how materials appear on your shape.
    Node panel Select Nodes of your shape and change its properties.
    Performance panel Review the performance data for your shape.
    Rendering panel Set advanced rendering settings and apply a high-quality mode for screenshots.
    Repaint panel Enable the repaint mode for a shape.
    Script panel Assign, change, remove and test scripts in this panel.
    Sound panel Assign, change and remove sounds in this panel.

    Camera control

    These keys can be used in the object editor to control the player camera:

    Keyboard Action
    W or ↑ Move the player camera forward.
    A or ← Move the player camera left.
    S or ↓ Move the player camera backward.
    D or → Move the player camera right.
    E Move the player camera up.
    Q Move the player camera down.
    Shift + W or shift + ↑ Move the player camera forward fast. The speed depends on the height above the ground.
    Shift + A or shift + ← Move the player camera left fast. The speed depends on the height above the ground.
    Shift + S or shift + ↓ Move the player camera backward fast. The speed depends on the height above the ground.
    Shift + D or shift + → Move the player camera right fast. The speed depends on the height above the ground.
    Shift + E Move the player camera up fast.
    Shift + Q Move the player camera down fast.
    Ctrl + Q Roll the camera clock-wise. Stop the rotation with ctrl + W. 
    Ctrl + E Roll the camera counter-clock-wise. Stop the rotation with ctrl + W.
    Ctrl + W Stop the camera roll.
    Ctrl + S Reset the camera roll.
    Ctrl + A Set next horizontal view direction. E.g., useful for cab cameras.
    Ctrl + E Set prior horizontal view direction. E.g., useful for cab cameras.

    Interact with your mouse with the object editor in this way to change the player camera:

    Mouse Action
    Press right + move on x-axis Rotate the player camera horizontally. If not inverted, move right to rotate the camera towards to the right ("push"). The cursor is fixed during rotation.
    Press right + move on y-axis Rotate the player camera vertically. If not inverted, move up to rotate the camera down ("pull"). The cursor is fixed during rotation.
    Rotate middle mouse button Zooms the camera in (forward) and out (backward). The applied field of view can be read on the title bar, right side.

    Additional hot keys

    These keys can be used in the object editor to control the behavior of the application and mode:

    Keyboard Action
    Escape Opens the window to leave the application.
    F1 Show this help page for the base panel.
    Shift + F1 Hide or show the user interface.
    F2 Save the current selected shape.
    F3 Recenter the tracker.
    Shift + F3 Reload the resources (Textures etc.).
    F4 Open the editor home (Route Selection).
    F5 Open the object editor.
    F6 Open the land data editor.
    F7 Open the route editor.
    F8 Open the network editor.
    F9 Open the event editor.
    F10 Open the activity editor.
    F11 Show the options window.
    Scroll (Rollen)

    Change the information in the title bar text.

    Roll 1: Field of view in degree / Frames per second / Your system time
    Roll 2: Used GPU memory in MB / Available GPU memory in MB 

    Ctrl + C Copy the full text of the text box control, if any is active.
    Ctrl + X Cut the full text of the text box control, if any is active.
    Ctrl + V Paste the full text into the text box control, if any is active.

    What to do first?

    For people who are new to 3D modelling, we recommend these steps:

    1. Learn how to model for Train Simulator NEXT: Tutorial.
    2. Watch the Tutorial videos to see how the object editor is used: Videos.
    3. Try it out.

    For people who switch to Train Simulator NEXT for example from Dovetail Games Train Simulator Classic, we recommend these steps:

    1. Learn the steps to migrate your content from older Train Simulators: Video.
    2. Learn how materials are used and how to work with physical materials: the materials guide.
    3. Migrate your content.
    See Also

    Base Panel