The object editor is the central Editor to import and edit 3D resources.
The abbreviation for the object editor is OE. It is also referenced as a shape editor.
Objects are named as shapes.
Each mode has its panel. So if you work with a mode, it has its mode panel.
The object editor provides these modes:
Symbol | Mode panel | What to do here |
---|---|---|
Anchor panel | Anchors describe specific points for a shape, i. e., for wire connections. You can assign, change and remove anchors for the object in this Mode. | |
Animation panel |
Control, review (and set) animation layers for shapes. This Mode will be reviewed and changed in one or two weeks. There is no change to the internal data: so you can use the tool as given. | |
Base panel (Start) | The base panel is the central place to import resources, to change the scene and to set basic properties for your scene and shape. | |
Camera panel | Assign, change and remove cameras of your shape. | |
Environment panel | Change the appearance of your scene in this panel. | |
Lens flare panel | Set the binding information for lens flares. | |
Light panel | Assign, change and remove lights of your shape. | |
Material panel | Change how materials appear on your shape. | |
Node panel | Select Nodes of your shape and change its properties. | |
Performance panel | Review the performance data for your shape. | |
Rendering panel | Set advanced rendering settings and apply a high-quality mode for screenshots. | |
Repaint panel | Enable the repaint mode for a shape. | |
Script panel | Assign, change, remove and test scripts in this panel. | |
Sound panel | Assign, change and remove sounds in this panel. |
These keys can be used in the object editor to control the player camera:
Keyboard | Action |
---|---|
W or ↑ | Move the player camera forward. |
A or ← | Move the player camera left. |
S or ↓ | Move the player camera backward. |
D or → | Move the player camera right. |
E | Move the player camera up. |
Q | Move the player camera down. |
Shift + W or shift + ↑ | Move the player camera forward fast. The speed depends on the height above the ground. |
Shift + A or shift + ← | Move the player camera left fast. The speed depends on the height above the ground. |
Shift + S or shift + ↓ | Move the player camera backward fast. The speed depends on the height above the ground. |
Shift + D or shift + → | Move the player camera right fast. The speed depends on the height above the ground. |
Shift + E | Move the player camera up fast. |
Shift + Q | Move the player camera down fast. |
Ctrl + Q | Roll the camera clock-wise. Stop the rotation with ctrl + W. |
Ctrl + E | Roll the camera counter-clock-wise. Stop the rotation with ctrl + W. |
Ctrl + W | Stop the camera roll. |
Ctrl + S | Reset the camera roll. |
Ctrl + A | Set next horizontal view direction. E.g., useful for cab cameras. |
Ctrl + E | Set prior horizontal view direction. E.g., useful for cab cameras. |
Interact with your mouse with the object editor in this way to change the player camera:
Mouse | Action |
---|---|
Press right + move on x-axis | Rotate the player camera horizontally. If not inverted, move right to rotate the camera towards to the right ("push"). The cursor is fixed during rotation. |
Press right + move on y-axis | Rotate the player camera vertically. If not inverted, move up to rotate the camera down ("pull"). The cursor is fixed during rotation. |
Rotate middle mouse button | Zooms the camera in (forward) and out (backward). The applied field of view can be read on the title bar, right side. |
These keys can be used in the object editor to control the behavior of the application and mode:
Keyboard | Action |
---|---|
Escape | Opens the window to leave the application. |
F1 | Show this help page for the base panel. |
Shift + F1 | Hide or show the user interface. |
F2 | Save the current selected shape. |
F3 | Recenter the tracker. |
Shift + F3 | Reload the resources (Textures etc.). |
F4 | Open the editor home (Route Selection). |
F5 | Open the object editor. |
F6 | Open the land data editor. |
F7 | Open the route editor. |
F8 | Open the network editor. |
F9 | Open the event editor. |
F10 | Open the activity editor. |
F11 | Show the options window. |
Scroll (Rollen) |
Change the information in the title bar text. Roll 1: Field of view in degree / Frames per second / Your system time |
Ctrl + C | Copy the full text of the text box control, if any is active. |
Ctrl + X | Cut the full text of the text box control, if any is active. |
Ctrl + V | Paste the full text into the text box control, if any is active. |
For people who are new to 3D modelling, we recommend these steps:
For people who switch to Train Simulator NEXT for example from Dovetail Games Train Simulator Classic, we recommend these steps: