Shapes may provide cameras for the application. In the camera panel, developers can assign, change and remove cameras of shapes.
The camera panel contains these controls:
Control | Action | Remarks |
---|---|---|
Select the prior camera. | ||
Select the next camera. | ||
Open a list with all available cameras. | Select a new camera with a double click. | |
Copy the camera. | ||
Remove the camera. | ||
Assign a new camera. | ||
Sets the view from the camera and applies its settings. | ||
Sets the field of view for this camera. | ||
Set the maximum view distance for this camera. | ||
Sets all camera properties for this camera from the player camera. |
Attach only camera to those shapes, which are once used. This prevents the application to use any random camera. Instead, we recommend to use fixed and scripted scenery cameras.