Train Simulator NEXT
In This Topic
    The light panel
    In This Topic

    The light panel allows developers to assign, set and remove lights of shapes in the light panel.

    The user interface

    The light panel contains these controls:

    Control Action Remarks
    Select the prior light.
    Select the next light.
    Open a list with all available lights. Select a new light with a double click.
    Copy the light.
    Remove the light.
    Assign a new light.
    Opens the light settings window to configure basic light properties.
    Opens the light design window to configure design properties.
    Opens a projection window to select a projection texture. The texture applies only for projected lights.
    Opens a the light lens flare window to bind a lens flare to this light. Lens flares are bound to lights.
    Information below Tje name, type position and color of a light. If a light is selected.

    The light settings window

    The light settings window gives developers the ability to change basic properties for lights.

    The light settings window contains these controls; the list is grouped from left to right:

    Control Action Remarks
    The position of the light on the x-axis in object space. Right to the position row.
    The position of the light on the y-axis in object space. Right to the position row.
    The position of the light on the z-axis in object space. Right to the position row.
    The yaw roation in degree angle in object space. Right to the direction row. Directions: 0 = forward, 90 = right, 180 = backward, -90 / 270 = left.
    The pitch rotation in degree angle in object space. Right to the direction row. Directions: 0 = up, 90 / -90 = horizontal, 180 = down.
    The radius of the light. Right to the direction row.
    For area and circle lights: the size of the rectangle on the x-axis or of circle lights the radius of the circle. Right to the extends row.
    For area lights: the size of the rectangle on the z-axis. Right to the extends row.
    For line lights: the length of the line. Right to the extends row.
    The type of the light.

    The light type describes how the light intensity is computed for a given point. These light types are supported: point lights, spot lights, line lights, area lights, circle lights and projected lights.

    The inner distance. If a point is inside this sphere, it does not get lighted by this light.
    The inner cone angle in degree.
    The outer cone angle in degree.
    The rotation of the emit direction of the line light. Only applied for line lights. Directions: 0 = down, 90 / -90 = horizontal, 180 = up.

    The light design window

    The light design window gives developers the ability to design the appearance of the light.

    The light design window contains these controls:

    Control Action Remarks
    Select the type of the emitting light source. The light type desribes how much light energy is emitted per watt.
    Edison Builb: 17.5 cd / W
    Flourescent: 75 cd / W
    Halogen: 24 cd / W
    LED: 100 cd / W
    Mercury Vapor: 65 cd / W
    Metal Halide: 95 cd / W
    Sodium High: 200 cd / W
    Sodium Low: 130 cd / W
    The power of the light source in Watt.
    The emitting radius of the light.
    The color temperature of the light. Drag the slider to set the color temperature. For example, 3700 K is warm white and 6200 K is daylight. If you move the slider, also the color control is set and overwritten.
    Click the control to select a color manually.

    The light projection window

    The light projection window gives developers the ability to set the projection texture for a projected light.

     

    The texture control opens a window with a list of available textures. Select a texture with a double click. You may remove a projection texture with the clear button.

    The light lens flare window

    The light lens flare window gives developers the ability to bind a lens flare to a light.

    The  control opens a list with available lens flares. In this window, select a lens flare or remove it.

    Once a lens flare is bound to a light, it will be rendered.

    Remarks

    Information about how to design a light, the limitations of the system and available performance, read the "Lights" page in the creators section in this documentation.

    See Also

    Object Editor

    Reference