Train Simulator NEXT
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    Solving import issues
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    Sometimes the 3d import of models does not work as expected. This document highlights some common import issues from 3d modelling software and how to solve these problems.

    Child nodes are hidden

    Some complex objects may have the problem that child nodes are not rendered correctly in order, even if they exist. To solve that problem, multiple solutions exist:

    The simplest solution is to go to the import configuration and to disable the "Optimize the graph" option. If you re-import the 3d model, the problem should be gone. The negative side is, the shape contains many more child nodes as required. This may impact the performance.

    The more advanced solution is by working on the model: cut the geometry region which is responsible for the issue (here the glass) and detach the surface from the geometry. Now, create a copy of the used material and apply it. Next, make the inner children objects of the glass as the children of the glass object. The glass object is a child of the original node. If you re-import the 3d model, the problem should be history.

    Requested nodes are removed

    For scripting or plug ins, some nodes are required for features. In the case your 3d model does optimize some required nodes away, disable the "Optimize the graph" option. This may apply in most cases for rail vehicles.

    The object does not cast shadows correctly

    Enable the "Has Opacity" in the material flags or in the node flags.

    The colouring of the model is not correct

    Select a matching color space in the import configuration window.

    The object is just white

    Did you export the Shape Description and does the file name match?

    The object shows a dotted muster on surfaces

    Some required textures are not found.

    1. Did you store the source image files (commonly png and exr) in the Textures/ directory of the shape file?
    2. Do the map files exist or are they packaged in a Maps file?
    3. Is the automatic map import enabled?

    Train Simulator NEXT tries to auto-import the maps as possible. The textures need to be in the Textures/ directory. Seasoned textures are not automatically imported. If all does not help, import the textures manually by draggin the source files onto the makeMap tool.

    From the interior side, all behind the interior glass outside looks ugly

    1. At the material panel, select the material of the interior glas (interior glasses should have a seperate one).
    2. Go to the materials flags and enable:
      1. No position write.
      2. No depth write.
      3. No ambient occlusion.
      4. Has Opacity.
    3. At the node panel, select the node of the interior glas (it should be seperate too) and enable.
      1. No ray tracing. This is optional, but may improve the raytracing performance at all.
      2. Has Opacity, to make sure the surface is marked as translucent if ray tracing is wished.
    See Also