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    PlayToAnimation function
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    This function pauses an animation. The position will be hold until next play command.

    Syntax

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    void PlayToAnimation( int AnimationIndex, float TargetKey, float CurrentKey = -1.0f );

    Parameters

    AnimationIndex

    Type: int

    The animation index. Use GetAnimationCount or GetAnimationIndex to query a valid index.

    TargetKey

    Type: float

    The target to to aim for. Use FLT_MAX to target the maximum key. Use -1.0f to use the current target key.

    CurrentKey

    Type: float

    Optional. The current key to start the animation from. Use -1.0f to play from the current animation. Use FLT_MAX to play from the maximum position.

    Remarks

    Calling PlayToAnimation( AnimationIndex, -1.0f, -1.0f ) is equal to PlayAnimation( AnimationIndex ).

    See Also