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    BindCamera function
    In This Topic

    Bind the player camera to the given camera until unbound.

    Syntax

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    bool BindCamera(
        int CameraIndex,
        bool AllowMovement = false,
        bool AllowRotation = true, 
        bool AllowZoom = true
    );

    Parameters

    CameraIndex

    Type: int

    The index of the camera. Use GetCameraCount to retrieve the count of cameras.

    AllowMovement

    Type: bool

    true to allow the player to move the camera relative to this camera.

    AllowRotation

    Type: bool

    true to allow the player to rotate the camera rerlative to this camera.

    AllowZoom

    Type: bool

    true to allow the player to zoom the camera.

    Returns

    Returns true if the camera was bound, false if not.

    Remarks

    Call UnbindCamera to unbind the bound camera.

    Also, the camera gets unbound if the shape instance will be removed, or the camera will be removed or a different camera will be bound.

    To set the player camera to this camera, call instead PlaceToCamera.

    See Also